
If you would like to build the binary yourself from the source code, feel free to go ahead. I do not own a Mac and Linux is not something I have a good grasp on, so Windows only for now. InstallationĬurrently only binary for Windows is available. Hopefully you will have a good time replaying Cold Steel 1 with this. I am glad to finally be able to release it. And with the events happened in 2020, I finally have the time to transform my thoughts into reality.

This project has been in the work since the start of Summer 2020, although I first thought about it way earlier. I started learning to mod Cold Steel 1 back in 2018, after seeing SoftBrilliant's Difficulty Mod (He is an awesome guy, and is working on all sort of rebalance patches for other Trails games as well). Cold Steel 1 was my introduction to Trails series and needless to say, it is very special to me. Hello, I am nnguyen259, although you might have seen me with the name hell259 elsewhere (most notably Reddit and Discord). This is just the IDs for the playable characters.Trails of Cold Steel Randomizer Latest Version: 1.3.0 Experimental Version: None Introduction

Here are the IDs for every character in the game (as according to t_status.tbl in the data/text/dat_en directory):īasically, chrXXX, where the XXX is the ID inside the model data and names.

The game always sort these characters like that in the menu (Rean, Juna, Kurt, Altina, Musse, Ash. Juna should be next to Rean, along with the other New Class VII students. chr0xx should be the character code, with Rean being chr000 or chr001.

It shouldn't be hard to figure out though. Special-K extracts textures in a different way and it automatically name these files with hexadecimal numbers, so I can't help you with that. I got the texture in a different way with different name like: chr011_00_conv, so I'm asking if you could just tell how Juna texture are called or share them (unedited).
